MakerSPace / STEAM LAB / FAB Lab
Makerspaces are hand-on creation areas incorporated into schools/classrooms to engage, inspire, and encourage creation. These spaces are safe areas where students can invent, create, problem solve, and fail safely. The Maker mindset is an invaluable resource that can be interwoven throughout any curricular area. *Some tools you may find in a Makerspace (or utilized for STEAM/Maker activities within classrooms include: 3D printers, tablets or laptops, Dot&Dash Robots, MakeyMakeys, Ozobots, Squishy Circuits, SPHEROs, Woodworking/Metal-crafting or other fabrication tools, recycled materials, LEGOs & LEGO Mindstorms of KNEX, Hour of Code, Scratch, Osmos, playdough or modeling clay, duct tape, conductive tape, paper crafting materials, gadgets, green screen materials, devices with internet access and creation software, and education leaders working as facilitators *Links to learn more... Makerspace for Education Carnegie Science Center Fab Lab Why have 3D Printers in the Classroom Make Magazine GMC's Jack Lamson Checks out Aynor High School's 'Maker Space' Makerspaces: The Benefits "To define a school makerspace by its purpose and simplest of terms, it is a place where young people have an opportunity to explore their own interests; learn to use tools and materials, both physical and virtual; and develop creative projects" Laura Flemming Worlds of Making |
STEAM(Science & Technology, interpreted through Engineering & the Arts, all based in Mathematical elements.)
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GAMINg in the classroom
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There are many education games (iPad skill games, math software) & game packages (IXL math, Type to Learn, BreakoutEDU, Classcraft) that enhance learning and personalizing your classroom, but there are also many other games (Minecraft, Angry Birds,GooseChase) that are being adapted for educational use. In addition, the idea of Gamification is being applied throughout all curricular areas within concrete and electronic tasks.
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The idea of Gaming in the classroom goes back to meeting students where they are while providing an environment rich with critical thinking and problem solving.
This environment allows for differentiation and fosters the innate competitive nature that drives students.
This environment allows for differentiation and fosters the innate competitive nature that drives students.
*Links to learn more...
Examples of Gamification in the Classroom
5 Ways to Gamify Your Classroom
From Mars to Minecraft: Teachers Bring the Arcade to the Classroom
How Gamer-Teachers use Video Games in the Classroom
Small, Safe Steps for Introducing Games to the Classroom
6 Minecraft lesson ideas for your Common Core math class
Examples of Gamification in the Classroom
5 Ways to Gamify Your Classroom
From Mars to Minecraft: Teachers Bring the Arcade to the Classroom
How Gamer-Teachers use Video Games in the Classroom
Small, Safe Steps for Introducing Games to the Classroom
6 Minecraft lesson ideas for your Common Core math class
Virtual Reality
Virtual reality has been steadily growing over the last couple years and educators are grabbing hold of the possibilities it holds for connections to immersive learning experience.
Often the main experience with VR includes a VR headset like (Google Cardboard, Oculus Rift, or Microsoft HoloLens). There are many free VR resources available (see below). Google Expeditions Google Earth VR Virtual Reality for Education Discovery Education VR Discovery Education Apps Google WWI Trench App Smithsonian National Museum of History You can also search for 360 videos on YouTube *for the full experience, explore these videos using a VR headset Revolutionary War Great White Shark New York Times- Seven Wonders in 360 There are also many complete learning systems. zSpace Immersive VR Education |
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FLIPPING YOUR CLASSROOM
Flipping your classroom focuses classroom time around questions and practice. The normal "lectures" or teaching are recorded for student to watch at home and take notes when they would normally do homework.
'My grades went from a D to an A'.... Edudemic’s Guide to Flipped Classrooms for 2015 Some teachers have altered this concept to meet the needs of their students who are not able to complete homework outside of class. The lessons are pre-recorded and while students watch the instructional video during the first part of class, the teacher is able to walk around to monitor and assist students with understanding. This is called an InFlip. https://youtu.be/ZA9UdAX4SWY https://youtu.be/hhq3Yn_QgIA Resources for creating your video lessons Screencast-o-Matic (install the application) Screencastify Chrome add on SMART Recorder |
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